Pace, action aplenty in Halo 3
October 1, 2007
THE original Halo game from Bungie Studios put Microsoft's first Xbox on the games console map, as the device struggled against the well-established Sony PlayStation 2.
Skirmishes and tough firefights with an enemy that can outthink you keep you revved
The follow-up Halo 2 kept the Xbox cause alive, and the long-awaited and just-released Halo 3 for the second-generation Xbox 360, turns the tables right around.
As Sony's PlayStation 3 waits for developers to really get to grips with the machine's innards, the 360 is swimming in strong titles such as Bioshock, Gears of War and now Halo 3, a big, value-packed first-person shooter with a beautifully paced, intriguing single-player game coupled with enough multi-player enticements to keep hard-core fans occupied for months, if not years.
Coming into Christmas 2007, it's hard to see who among 360 players won't buy a copy of Halo 3, while it's easy to see many holdout owners of the old Xbox stumping up for a 360 just to get their hands on Halo 3 and, to quote the game's lead-in hype, "Finish the fight", that began with Halo 1.
After surfacing from playing through the disturbing, but splendid, Bioshock the first 20 minutes of Halo 3's single-player game were underwhelming.
Running along a forest trail and blasting away a few baddies barely raised a sweat.
This was with the difficulty level set to Heroic, one step less than Halo 3's super-tough Legendary level.
The high-definition graphics in this early stage of Halo 3 looked like a generational step-up on the eye candy that came with the first two original Xbox Halo games, but then so they should.
Then came the first tough firefight, which forced me to really think about weapons and tactics, followed by some fast-paced fire and manoeuvring around a river landing coupled with a shimmering first look at a new Covenant (one set of resident baddies in Halo) drop ship.
I was hooked, and time began to slip away. Excellent pace is what makes Halo 3's single-player game so good.
It flows along just right from cut scene story setting to exploration of the various worlds in Halo 3 to quick-moving skirmishes and then hard core, slam-you-down firefights in which the enemy AI is good enough to get your teeth gnashing.
A first-class 3D soundtrack complements the action and the enemy chatter in battle sequences is very well done.
There's a bunch of new weapons and vehicles in Halo 3, including my favourite, the gravity hammer, a close-range mega-chopper that sunders enemies and sends their corpses flying.
Speaking of aviation, a replay flying camera feature makes it possible to fly around and view a scene from any angle.
Then there's the online, multiplayer side of the game, which includes set-piece maps and the usual online game variations such as capture-the-flag and a newie called Infection, in which players can deal out death by disease.
The multi-player biggie in the latest iteration of Halo is a feature called the Forge, in which online players can take a multiplayer map and tweak it to their heart's content, adding and deleting features while fragging one another.
While the game's graphics are solid rather than sensational, the pace and challenge of the final third of the Halo franchise should suck in old Haloites and newbies alike.
Add that to a great game soundtrack and a deep multiplayer game and it's easy to see why Halo 3 has, in its first week on the market, already sold itself into history.
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